Seriously, I would love to upgrade decks but I can't remember all cards and their stats off the top of my head and the wiki has been down all week for me. I really want to upgrade the decks to get it out of the way but the wikipedia is making it impossible unless I can somehow remember every card, its stats and its buff.
So, instead I'm just going to give you a rough update from memory. Keep in mind some of these decks are build just accepting the fact that 90% of the time they will get two buffs and virtually never get 3 buffs or 1 buff.
I can tell you for Demon Realm I'm going to be recommending Hatter, Demonic Knight, Dragonewt, Trow, Trow offensively in HR. This will try to get 3 buffs by using 3 different cards, but will get 2 buffs most of the time.
In SR offense I'll probably be recommending Hecate, Jabberwocky, Jabberwokey, Sutekh, Sutekh. This way you can ensure two buffs and still get three buffs regularly.
In HR defense it will still be Wraith 4BM. Only two buffs but there really isn't a better option off the top of my head.
SR Defense Hamelin and I have no clue after that. I'm guessing it would end up Hamelin, 2 BM, 2 TV or Death.
In man realm the new HR will be M. Arch. 2 Clay. 2 Dragoon. This way players have good odds for 3 procs, great odds for two procs. You use M. Archer in the top spot because it allows you to use 2 Clays for higher base stats.
**I have been informed that M.Arch has higher stats than Clay. That would mean we should actually use Clay, M.Archx2 and Dragoonx2. Remember, I did this with no Wiki, so not bad all things considered **
Defense will be Paladin, Queen of Heartsx2, M. Astro x2. Most the time a player will get two solid procs from this deck. If they wanted they could use 4 Queens.
In SR Man will be probably running Griffon Rider Leader with 4 Achilles. Griffon rider is the leader so you can have the higher base stats of Achilles x4. Players could also use 2 Master Alchemist wings if they didn't want to use 4x Achilles.
SR defense will be running Four Lances with a Longi leader defensively. Longi leader so players can take advantage of using 4x Lances since they have higher stats.
God realm will probably be using Trow, Pan, Pan, SV, SV or the white rabbit in those spots in HR. Maximizes god/demon buffs while giving an all buff from the wings.
Defensively a player could either run 3 Apsara and 2 Xuanwu hoping to trigger three while using Xuanwu as a safetynet, or run One Apsara lead with 4 Xuanwu settling for a two proc.
SR will probably run Haniel Lead, Cait Sith, Fox Spirit, Thor, Thor. Almost a sure 2 proc, with decent odds at a 3 proc.
Defensively Sleipnir lead, probably just use your Apsara and Xuanwu from HR. SR defense cards in god are still lacking.
So there's a rough update off the top of my head since Wiki was down. I'm not going to edit my posts because I prefer to write the attack/defense as well as the buff and I just can't remember the full attack/defense. I also will want to double check to ensure it's right.